oddtag's posterous

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      28 Dec 2009

      2000-2009: A downhill decade (and now?)

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      txt: Current Decade Rates as Worst in 50 Years - PEW
      The internet – perhaps the seminal technological development of recent decades – continues to be widely seen in a favorable light. About two-thirds (65%) say the internet has been a change for the better, while just 16% say it has been a change for the worse; 11% say it hasn’t made much difference while 8% are unsure. This largely mirrors the balance of opinion at the close of the 1990s – the decade that saw the widespread adoption of the web. In 1999, 69% called the internet a change for the better and 18% called it a change for the worse.
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      26 Dec 2009

      What do you want for Christmas?

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      video: What Do You Want for Christmas? | A Short Film by Andy Miller - vimeo.com
      If you could have anything in the world, without limitation, What do you want for Christmas?
      [vimeo http://vimeo.com/8343670]
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      25 Dec 2009

      Come si sfascia una città: Meta City

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      via Come si sfascia una città - repubblica.it - VENERDÌ 8 APRILE 2005

      COME SI SFASCIA UNA CITTÀ uno studio e una mostra Un gruppo di urbanisti ha messo a confronto Barcellona e Napoli, Madri e Milano, Marsiglia e Genova. E ha scoperto che un destino le accomuna: Si invade il territorio circostante, e si sparpagliano piccoli e grandi insediamenti. Ovunque centri commerciali, villette, outlet e multisale La polemica fra gli architetti FRANCESCO ERBANI - BOLOGNA
      Uno studio rigoroso degli effetti di una città che si dilata lo hanno compiuto tre urbanisti milanesi, Roberto Camagni, Maria Cristina Gibelli e Paolo Rigamonti, in un libro intitolato I costi collettivi della città dispersa Alinea, 2002. Al primo posto figura il consumo di suolo agricolo, una risorsa non riproducibile. Ma non va sottovalutato il costo sociale, quello che si può chiamare la perdita di un "effetto città", una forma nuova di segregazione e di isolamento. Molto nette sono le conclusioni di Salzano: «Tutte le analisi confermano che la spalmatura urbana è figlia della sregolatezza, dell´anarchia, dell´individualismo. Una realtà con questo genoma non può essere definita città. E infatti non lo è, è il luogo della dissipazione delle risorse territoriali, ambientali, energetiche, finanziarie. Occorreranno sforzi generosi, investimenti ingentissimi, trasformazioni radicali per renderle realtà pienamente urbane.
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      24 Dec 2009

      Howto be a father

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      via: What is the secret to effective parenting? - www.henrybrandtfoundation.org
      Dr. Ethel Wethering, a professor at Cornell University, once talked about 4 building blocks that help in raising children. 1. Attitude of Approval: A child’s attitude has a lot to do with the attitude of the parent. Choose to have a spirit of approval, so your child sees “I like you, even when you are bucking me.” 2. Help: When you have an expectation of your child, figure out how to help make it happen. 3. Respect: Be patient with your child and take time to understand what the child can and can’t do. Respect their abilities. 4. Affection and Tenderness: This building block can cement your relationship with your child. Show your love for your children. Hug them, tell them you love him. That will help you jump over a lot of hurdles and heal a lot of hurts.
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      24 Dec 2009

      Who finds 1000 True Fans finds a treasure

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      via: The Technium: 1,000 True Fans.
      The long tail is famously good news for two classes of people; a few lucky aggregators, such as Amazon and Netflix, and 6 billion consumers. Of those two, I think consumers earn the greater reward from the wealth hidden in infinite niches. But the long tail is a decidedly mixed blessing for creators. Individual artists, producers, inventors and makers are overlooked in the equation. The long tail does not raise the sales of creators much, but it does add massive competition and endless downward pressure on prices. Unless artists become a large aggregator of other artist's works, the long tail offers no path out of the quiet doldrums of minuscule sales. Other than aim for a blockbuster hit, what can an artist do to escape the long tail? One solution is to find 1,000 True Fans. While some artists have discovered this path without calling it that, I think it is worth trying to formalize. The gist of 1,000 True Fans can be stated simply: A creator, such as an artist, musician, photographer, craftsperson, performer, animator, designer, videomaker, or author - in other words, anyone producing works of art - needs to acquire only 1,000 True Fans to make a living.
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      24 Dec 2009

      Merry Christmas from OddTag

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      video: JOYEUX NOËL - by UnitedFakes on vimeo.com [vimeo http://vimeo.com/7970050]
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      23 Dec 2009

      Every day the same dream

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      Molleindustria aims to reappropriate video games as a popular form of mass communication. Our objective is to investigate the persuasive potentials of the medium by subverting mainstream video gaming clichè (and possibly have fun in the process). A short existential game about alienation and refusal of labour. Or, if you prefer, a playable music video. link: Every day the same dream - www.molleindustria.org via: boinboing.net
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      21 Dec 2009

      L’azienda? Piantamo un bosco

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      via L’azienda? E’ arte - Corriere del Veneto
      Flavio Albanese, architetto e direttore della rivista Domus, spiega: «Il problema non è più “dove metto il macchinario”, ma “cosa ci costruisco intor­no”? Nell'800 l'industriale con la sua fabbrica definiva una nuova forma urbis. Oggi inve­ce l'imprenditore, non poten­do o volendo più intervenire nella città, trasferisce diretta­mente tutti gli elementi tipici della città dentro il suo manu­fatto industriale. Gli atrii sono concepiti come piazze». E i tan­ti capannoni rimasti vuoti? «Troviamo il coraggio di buttar­li giù e piantarci un bosco».
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      15 Dec 2009

      34Gb of what?

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      via Roger Bohn's Blog.

      Of course, gross averages like this hide a multitude of differences. For example, TV consumption among teenagers is lower than among old people. (Excuse me, “seniors” — since I’m getting up there myself I don’t need euphemisms.) About half of the 34 GB come from computer game playing, but gaming is highly diverse. 80% of us play games in some form, but most of the bytes come from high-end PCs with powerful graphics cards and dedicated players. And so forth.
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      17 Nov 2009

      Venice is a Collision Zone

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      Ho camminato molto per Venezia questa estate, fatto foto, visto molte cose interessanti. Ho visitato molti degli eventi collaterali della Biennale di Arte. Ho scoperto molti angoli di questa città che non conoscevo, e in cui si poteva entrare solo durante la Biennale di Arte. Di questa Biennale (di questa Venezia) rimane un senso di confine, di limite, di incertezza. E di vuoto. Confini chiusi, confini che si aprono, confini che si richiudono. Limiti da passare, o già passati. Limiti da rivedere. Crisi o nuove prospettive? Venezia rimane zona di collisione. I walked a lot in Venice this summer: lot of photos, many interesting things. I visited many of the collateral events of the Biennale of Art. I discovered corners of this town I didn't know, and where you could enter only during the Biennale of Art. This Biennale (this Venice) leaves a sense of boundary, of limit, of uncertainty. And of emptiness. Closed borders, borders to be open, re-closing borders. Limits to pass, or already passed. Limits to be reviewed. Crisis or new opportunities? Venice remains a collision zone. txt: Gast Bouschet and Nadine Hilbert - Collision Zone - Louxembourg Pavilion
      Europe’s fear of massive infiltration from without lies at the heart of Gast Bouschet & Nadine Hilbert’s Collision Zone, a haunted staging of image and sound recordings collected by the artists in the border regions of the Mediterranean. [...] Collision Zone fundamentally questions the notion of borders, following the observation that continents in general, and Africa in specific, are actually moving and constantly changing their respective positions. Overpowering natural and geological forces slowly but surely extend or shift the world’s physical and geographical boundaries. Gast Bouschet & Nadine Hilbert’s work thus draws its inspiration from a series of phenomena on the brink of the visible which appear to be regulating our world. By merging biological time and deep time, their installation creates a lapse of meditative time – a purposeful introspective slowdown interrupted by sporadic violent eruptions.
      img: Luxembourg - Collision Zone - oddtag on flickr.com
      Media_httpfarm3static_lfevd
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    #contemporary #change #future @Venice area (Italy)

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